Popular Posts. Raw PC. Web Game : NinjaKita Review. Download : Disney Universe PC. New Server of Akatsuki for NinjaKita. Friend's Blog. Some computer players can be completely exhausted and still annihilate your team with their shots. It's disappointing, it's flawed, and it, along with every other problem, has to be fixed for next year if this is even going to be anywhere close to a decent title.
Live is one of those games that's a mixed technical bag, particularly with the character models. The heads on these players are simply huge, and while some athletes look close to their real-life counterparts, others are completely off. Facial aesthetics aside, the game suffers through a massive amount of visual issues, such as player's hands that move through backboards on dunk attempts.
Players will still skate along the floor, and there was more than one instance that we noticed players stuck in a running pose without that frame of animation changing across the court. What's more, while the game does have some new poses and celebratory moves after a play has been made, they do seem to be canned and repetitive.
When you see three different players on the same team thump their chest on three separate plays in a row, you start to wonder just how much time was put in on that feature. The dialogue in Live 07 is actually rather decent -- Anthony and Johnson have a lot of the best lines, particularly when it comes to the dunk contest. However, you may still notice that the play by play is still lacking, particularly in following the game action.
There are plenty of moments where Albert completely drops out, or will make a comment on a play that's easily 30 seconds or more old. While Kerr has a lot more of the anecdotes and comments that should give the game additional perspective, the fractured timing within the game gives the accuracy and relevance much less importance than you'd think.
Finally, the ESPN integration for the game, which is technically one of the coolest features for the game, is extremely nice, but doesn't go far enough. Every 20 minutes, you get an update via ESPN radio either automatically when it's updated or when you request it.
You also have the ESPN ticker which will scroll scores and news across the bottom of the screen when you've logged on. It's a nice addition, but it would've been nice to have the chance, once you jump on, to tailor your experience to what you're interested in. For instance, it would be excellent if you could tailor the ESPN experience to give you highlights on specific teams or sports when you log on, giving you a little more control over what you're receiving from the servers.
Ah well, maybe next year. You broke my heart, NBA Live 07, you broke my heart. The game is full of bugs and glitches that make it almost impossible to play, and the few additions with the X-Factor and 'redefined' Freestyle Superstar controls don't make enough impact on the game to make it playable or enjoyable.
The additions to the dynasty mode, while nice, still don't save you from that poor gameplay experience unless you feel like simming every single game. Nba Live Pc Download Jumpers aren't particularly strong either, regardless of the player that you happen to be controlling or how deadly they might be from the perimeter, due to the game's inaccurate recognition of shot timing. When this happens use the original EXE to play online, else you could find yourself banned from the game! When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!
If you have problems using a trainer in combination with Windows Vista , 7 , 8 or 10 then make sure to run the trainer with Administrator rights and when needed in Windows XP or Windows 98 compatibility mode! EXE file with the one from the File Archive. Play the Game! Defenders play the NBA version of Ole! Dunks are exciting, but when you see six or seven per quarter it saps the adrenaline rush from what should be a spectacular play.
If you spend a lot of time tweaking the sliders you can get it to play moderately realistic, but no other EA Sports game demands more customization as NBA Live In addition to the slam fest, some of the same old Live problems continue to rear their ugly head. The rebounding model is woefully inefficient. After you get used to the game and get your timing down it's not uncommon to see 30 to 40 offensive rebounds per game by one team. It's absolutely ridiculous.
This is also something that sliders and gameplay tweaks cannot fix. It has been a recurring problem with this series since the version and it is still one today. This problem alone is reason enough for a sim fan to skip the game; it's just crazy how many offensive rebounds that players with low rebounding skill snatch during a game. The infamous NBA Live "skating players" are back again, as well. This problem has also been a thorn in the game's side for years now, and why EA Sports cannot or will not fix it remains a mystery.
Basketball is a game of short, quick steps, and when you see players gliding around the court like Brian Boitano, it not only looks goofy but it adds to the over-the-top arcade feel that the game provides.
The graphics are pretty good for the most part. The evolution of the Freestyle Control continues with all-new Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay.
With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks.
An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. Unknown says: 11 January at Unknown says: 3 March at Unknown says: 8 April at
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